Conditions | 1 |
Paths | 4 |
Total Lines | 54 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | /* globals versionCompare, alert */ |
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15 | function ($state, state, data) { |
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16 | this.initSave = function () { |
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17 | state.player = {}; |
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18 | this.versionControl(); |
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19 | state.init(); |
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20 | $state.go('generators'); |
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21 | }; |
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22 | |||
23 | this.save = function () { |
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24 | state.player.last_login = Math.floor(Date.now()/1000); |
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25 | localStorage.setItem('player', JSON.stringify(state.player)); |
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26 | }; |
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27 | |||
28 | this.load = function () { |
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29 | try { |
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30 | let storedPlayer = localStorage.getItem('player'); |
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31 | if (!storedPlayer) { |
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32 | this.initSave(); |
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33 | } else { |
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34 | state.player = JSON.parse(storedPlayer); |
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35 | this.versionControl(); |
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36 | } |
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37 | } catch (err) { |
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38 | alert('Error loading savegame, reset forced.'); |
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39 | this.initSave(); |
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40 | } |
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41 | }; |
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42 | |||
43 | this.versionControl = function () { |
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44 | // delete saves older than this version |
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45 | if (state.player.version && versionCompare(state.player.version, '2.6.0') < 0) { |
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46 | state.player = {}; |
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47 | } |
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48 | // we merge the properties of the player with the start player to |
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49 | // avoid undefined errors with new properties |
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50 | state.player = angular.merge({}, data.start_player, state.player); |
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51 | |||
52 | for(let resource in state.player.resources){ |
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53 | if(!data.resources[resource]){ |
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54 | delete state.player.resources[resource]; |
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55 | } |
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56 | } |
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57 | for(let slot of state.player.element_slots){ |
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58 | if(!slot){ |
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59 | continue; |
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60 | } |
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61 | for(let i in slot.redoxes){ |
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62 | if(slot.redoxes[i].from === -2 || slot.redoxes[i].to === -2){ |
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63 | slot.redoxes.splice(i, 1); |
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64 | } |
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65 | } |
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66 | } |
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67 | }; |
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68 | } |
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69 | ]); |
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70 |